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Minecraft Seed Map

Explore any Minecraft seed without generating the world. Enter a seed above and the map draws the full biome layout in your browser — faithful to the game for every Java version from Beta 1.7 to the latest release — then pinpoints villages, trial chambers, ancient cities, strongholds, slime chunks and more, each with exact coordinates you can copy straight into a /tp command.

How to use the seed map

  1. Enter your seed — type or paste it into the seed box and press Go. Text seeds work too; they convert to numbers exactly like the in-game seed field.
  2. Match your version — pick the version your world was generated in. Biomes and structure positions differ between versions, so this matters.
  3. Explore — drag to pan, scroll or pinch to zoom, and switch between the Overworld, Nether and End. Coordinates track your cursor in the corner readout.
  4. Click anything — click a structure icon or any spot on the map to get its coordinates, biome and a copyable teleport command.

Frequently asked questions

Minecraft seeds

What is a Minecraft seed?

A seed is the number behind every Minecraft world — it decides where the biomes, oceans, villages, strongholds and every other structure end up. Two worlds made with the same seed and version generate identically, which is why a seed lets you preview a world before you ever create it.

How do I find my world's seed?

In Java Edition, open the world and run the /seed command in chat. In singleplayer you can also see it on the world's edit screen. On a server you need operator permissions to run /seed.

Are Java and Bedrock seeds the same?

No. The same seed number produces different worlds in Java and Bedrock because the two editions generate terrain and structures with different algorithms, and text seeds are converted to numbers differently too. Use the Java / Bedrock switch at the top to match your edition.

Using the seed map

How do I see the map for my Minecraft seed?

Paste your seed into the seed box and press Go. The map renders your world's biomes instantly in your browser — pan by dragging and zoom with the scroll wheel or pinch. Pick your game version and dimension to match your world exactly.

How accurate is the seed map?

For Java Edition, the biomes and structure positions match what the game generates for that seed and version. A few terrain-dependent details (a ruined portal's exact type, a shipwreck's precise orientation) can shift slightly when the world actually generates, so treat those as very close rather than pixel-perfect.

Is using a seed map cheating?

That's up to you and how you like to play. Plenty of players use a seed map to plan a base, scout a speedrun route, or pick a world with the biomes they want before committing hours to it — the same way you'd read a guide. In multiplayer, check your server's rules.

Which structures can the seed map show?

Villages, trial chambers, ancient cities, ocean monuments, woodland mansions, pillager outposts, desert and jungle temples, witch huts, igloos, shipwrecks, ocean ruins, buried treasure, trail ruins, ruined portals, mineshafts, nether fortresses, bastion remnants, end cities and gateways — plus world spawn, all 128 strongholds and slime chunks.

Does the seed map work for Bedrock Edition?

Yes — switch to Bedrock at the top. Bedrock structure positions (villages, ancient cities, buried treasure and more) are computed with Bedrock's own placement, so they match your Bedrock world. Bedrock biome maps are shown for 1.16 and 1.17; on newer Bedrock versions the map shows structures only, because Bedrock changed to a biome-generation method that hasn't been reverse-engineered.

Why do structures show that aren't in my world?

Make sure the version selector matches the version your world was first generated in — structure positions change between versions. Terrain-dependent pieces (like a shipwreck's exact ship) can also vary, and a few structure spots can be displaced by terrain when the world actually generates.

Are slime chunks accurate?

Yes — slime chunks are computed with the exact Java Edition formula from your seed, so every highlighted chunk spawns slimes below Y=40 in your world. Zoom in and toggle the Slime Chunks overlay to see them.

Why isn't the map loading?

The map runs the world engine right in your browser, so it needs JavaScript and WebAssembly enabled. A very old browser, or a strict privacy blocker, can stop the engine from starting — try refreshing the page or a different browser. If a version looks wrong, double-check the version selector at the top.

Pro tip — use the Share button to copy a link that reopens this exact view (seed, position and zoom), or download a labeled map image. Toggle only the structures you care about from Layers to cut the clutter, then click any icon for its coordinates and a ready-to-paste /tp command.