Birch Forest
1.7Bright woodland of birch only, with the same gentle terrain as regular forest.
Find in your seed →Every biome that generates in a Java 1.21.4 world — all 64 of them — with the structures, mobs and resources each one is worth finding. Search or filter by what you're after, then jump to a finder that locates it in your seed.
Bright woodland of birch only, with the same gentle terrain as regular forest.
Find in your seed →Pink cherry-blossom trees in mountain valleys and foothills — added in 1.20 and still one of the most-hunted biomes.
Dark oak canopy dense enough for mobs to spawn beneath it in daylight; giant mushrooms grow here and woodland mansions generate in it.
A forest variant with more flower types than any other biome — the place for dyes and bee farms.
Oak and birch woodland — one of the most common biomes and a reliable early source of wood.
Find in your seed →Flower-covered mountain grassland, sometimes with a lone tree that always holds a bee nest; villages occasionally generate here.
A rarer birch forest whose trees grow several blocks taller than normal birches.
Find in your seed →A gray, silent dark-forest variant of pale oak and pale hanging moss, watched over by the creaking — added in 1.21.4.
Flat, open grassland where villages and horses are common — and one of the best biomes to find bee nests. The classic place to start a world.
Plains carpeted with sunflowers — the only biome where they generate.
Rivers through snowy biomes freeze over — water still flows under the ice.
Find in your seed →Snow-laden spruce on the mountainside — watch for powder snow disguised as ordinary snow.
Giant pines on a podzol floor with mossy boulders — one of the two mega-tree taigas.
Find in your seed →Like the pine taiga, but its giant spruces keep full crowns of leaves.
Find in your seed →Snow-covered flats where strays roam at night; igloos and snowy villages generate here.
Steep snowfields between the treeline and the peaks; goats spawn here and igloos can generate.
Spruce forest with ferns and sweet berry bushes; wolves and foxes spawn, and taiga villages generate here.
Smoother summits glazed with packed ice and glacier-like ice formations.
Find in your seed →The sharpest, highest mountain summits — bare stone and snow where goats leap between ledges.
Peaks that form in warm regions — no snow, just stone streaked with calcite.
Find in your seed →A windswept-hills variant whose peaks are capped in gravel instead of stone.
Find in your seed →Rugged stone mountains (formerly Extreme Hills) — llamas spawn here, and it's one of the few biomes where emerald ore generates.
Terracotta canyons where gold ore generates at every height and mineshafts break the surface.
Bamboo thickets on podzol where pandas spawn; jungle temples can generate here too.
Sand, cactus and husks; desert villages and desert temples make it one of the best loot biomes to spawn near.
Dense canopy with cocoa pods and melons; parrots and ocelots live here, and jungle temples hide under the trees.
Dry acacia grassland that never rains; savanna villages generate here and horses graze alongside cows.
The jungle's thinner edge — far easier to cross, but jungle temples don't generate in it.
Find in your seed →The wildest terrain in the game — savanna shattered into cliffs, overhangs and floating islands.
Find in your seed →Badlands whose plateau tops carry coarse dirt and small oak groves.
Find in your seed →Mud flats tangled with mangrove roots, home to frogs — added in 1.19.
Winding waterways that carve borders between biomes; salmon swim here and clay lines the bed.
Find in your seed →Shallow murky water, lily pads and vine-draped oaks; witch huts generate here and slimes spawn on full-moon nights.
Sandy coastline where turtles lay eggs — and where buried treasure is dug up.
The deep variant of the cold ocean — monuments generate here too.
Icebergs above, monument-depth water below — the coldest deep ocean.
The deep variant of the lukewarm ocean — deep enough for monuments.
Roughly twice as deep as regular ocean — the depth where ocean monuments generate.
Ice sheets and icebergs where polar bears roam the floes.
Sandy-floored ocean where kelp, cod, pufferfish and tropical fish mix.
Find in your seed →The rarest standard biome: remote mycelium islands where mooshrooms graze and no hostile mobs spawn naturally.
Stone and gravel coastline that forms where mountains drop straight into the sea.
Find in your seed →Tropical shallows with coral reefs, sea pickles, tropical fish and pufferfish.
The bottom of the world: sculk growths, shriekers that summon the warden, and ancient cities — the biome finder searches it at cave depth automatically.
Caverns of stalactites and stalagmites with extra copper ore — the biome behind every pointed-dripstone farm.
Moss, glow berries and axolotl pools underground; an azalea tree on the surface marks a lush cave below.
Jagged basalt columns over lava deltas, thick with magma cubes; bastions don't generate here.
Find in your seed →A red fungal forest of crimson stems — piglins patrol it and hoglins are hunted in it.
The classic netherrack expanse — zombified piglins, ghasts and exposed lava seas.
An ashen valley of soul sand and soul fire where ghasts and skeletons roam among giant fossils.
The teal fungal forest where endermen gather — the calmest place in the Nether and the classic ender-pearl farm spot.
The tops of the outer islands, where chorus trees grow and end cities generate.
The gentle slopes of each outer island between its highland center and its barren rim.
Find in your seed →The scattered stepping-stone islands filling the void gaps between the larger outer islands.
Find in your seed →The central end-stone island where the ender dragon circles its obsidian pillars.
Every "Find in your seed" link opens the biome finder with that biome preselected — enter your seed and it highlights every patch on the map with the nearest coordinates. Prefer browsing? The seed map renders the whole world at once, and the structure reference covers what generates inside these biomes.