Minecraft Biomes

Every biome that generates in a Java 1.21.4 world — all 64 of them — with the structures, mobs and resources each one is worth finding. Search or filter by what you're after, then jump to a finder that locates it in your seed.

Forests & plains

Birch Forest

1.7

Bright woodland of birch only, with the same gentle terrain as regular forest.

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Cherry Grove

1.20

Pink cherry-blossom trees in mountain valleys and foothills — added in 1.20 and still one of the most-hunted biomes.

  • Cherry blossom
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Dark Forest

1.7

Dark oak canopy dense enough for mobs to spawn beneath it in daylight; giant mushrooms grow here and woodland mansions generate in it.

  • Woodland mansions
  • Giant mushrooms
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Flower Forest

1.7

A forest variant with more flower types than any other biome — the place for dyes and bee farms.

  • Flowers & dyes
  • Bees
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Forest

1.0

Oak and birch woodland — one of the most common biomes and a reliable early source of wood.

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Meadow

1.18

Flower-covered mountain grassland, sometimes with a lone tree that always holds a bee nest; villages occasionally generate here.

  • Bees
  • Villages
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Old Growth Birch Forest

1.18

A rarer birch forest whose trees grow several blocks taller than normal birches.

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Pale Garden

1.21.4

A gray, silent dark-forest variant of pale oak and pale hanging moss, watched over by the creaking — added in 1.21.4.

  • The creaking
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Plains

1.0

Flat, open grassland where villages and horses are common — and one of the best biomes to find bee nests. The classic place to start a world.

  • Villages
  • Horses
  • Bees
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Sunflower Plains

1.7

Plains carpeted with sunflowers — the only biome where they generate.

  • Sunflowers
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Taigas & snow

Frozen River

1.0

Rivers through snowy biomes freeze over — water still flows under the ice.

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Grove

1.18

Snow-laden spruce on the mountainside — watch for powder snow disguised as ordinary snow.

  • Powder snow
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Old Growth Pine Taiga

1.18

Giant pines on a podzol floor with mossy boulders — one of the two mega-tree taigas.

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Old Growth Spruce Taiga

1.18

Like the pine taiga, but its giant spruces keep full crowns of leaves.

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Snowy Plains

1.18

Snow-covered flats where strays roam at night; igloos and snowy villages generate here.

  • Villages
  • Igloos
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Snowy Slopes

1.18

Steep snowfields between the treeline and the peaks; goats spawn here and igloos can generate.

  • Goats
  • Igloos
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Taiga

1.0

Spruce forest with ferns and sweet berry bushes; wolves and foxes spawn, and taiga villages generate here.

  • Wolves
  • Foxes
  • Berries
  • Villages
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Mountains & peaks

Frozen Peaks

1.18

Smoother summits glazed with packed ice and glacier-like ice formations.

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Jagged Peaks

1.18

The sharpest, highest mountain summits — bare stone and snow where goats leap between ledges.

  • Goats
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Stony Peaks

1.18

Peaks that form in warm regions — no snow, just stone streaked with calcite.

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Windswept Gravelly Hills

1.18

A windswept-hills variant whose peaks are capped in gravel instead of stone.

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Windswept Hills

1.18

Rugged stone mountains (formerly Extreme Hills) — llamas spawn here, and it's one of the few biomes where emerald ore generates.

  • Llamas
  • Emerald ore
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Jungles & dry lands

Badlands

1.7

Terracotta canyons where gold ore generates at every height and mineshafts break the surface.

  • Gold ore
  • Exposed mineshafts
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Bamboo Jungle

1.14

Bamboo thickets on podzol where pandas spawn; jungle temples can generate here too.

  • Pandas
  • Jungle temples
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Desert

1.0

Sand, cactus and husks; desert villages and desert temples make it one of the best loot biomes to spawn near.

  • Villages
  • Desert temples
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Jungle

1.7

Dense canopy with cocoa pods and melons; parrots and ocelots live here, and jungle temples hide under the trees.

  • Parrots
  • Jungle temples
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Savanna

1.7

Dry acacia grassland that never rains; savanna villages generate here and horses graze alongside cows.

  • Villages
  • Horses
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Sparse Jungle

1.18

The jungle's thinner edge — far easier to cross, but jungle temples don't generate in it.

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Windswept Savanna

1.18

The wildest terrain in the game — savanna shattered into cliffs, overhangs and floating islands.

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Wooded Badlands

1.18

Badlands whose plateau tops carry coarse dirt and small oak groves.

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Swamps & rivers

Mangrove Swamp

1.19

Mud flats tangled with mangrove roots, home to frogs — added in 1.19.

  • Frogs
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River

1.0

Winding waterways that carve borders between biomes; salmon swim here and clay lines the bed.

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Swamp

1.0

Shallow murky water, lily pads and vine-draped oaks; witch huts generate here and slimes spawn on full-moon nights.

  • Witch huts
  • Slimes
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Oceans & coasts

Beach

1.7

Sandy coastline where turtles lay eggs — and where buried treasure is dug up.

  • Turtles
  • Buried treasure
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Deep Cold Ocean

1.13

The deep variant of the cold ocean — monuments generate here too.

  • Ocean monuments
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Deep Frozen Ocean

1.13

Icebergs above, monument-depth water below — the coldest deep ocean.

  • Ocean monuments
  • Polar bears
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Deep Lukewarm Ocean

1.13

The deep variant of the lukewarm ocean — deep enough for monuments.

  • Ocean monuments
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Deep Ocean

1.7

Roughly twice as deep as regular ocean — the depth where ocean monuments generate.

  • Ocean monuments
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Lukewarm Ocean

1.13

Sandy-floored ocean where kelp, cod, pufferfish and tropical fish mix.

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Mushroom Fields

1.0

The rarest standard biome: remote mycelium islands where mooshrooms graze and no hostile mobs spawn naturally.

  • Mooshrooms
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Stony Shore

1.18

Stone and gravel coastline that forms where mountains drop straight into the sea.

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Warm Ocean

1.13

Tropical shallows with coral reefs, sea pickles, tropical fish and pufferfish.

  • Coral reefs
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Caves & underground

Deep Dark

1.19

The bottom of the world: sculk growths, shriekers that summon the warden, and ancient cities — the biome finder searches it at cave depth automatically.

  • Ancient cities
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Dripstone Caves

1.18

Caverns of stalactites and stalagmites with extra copper ore — the biome behind every pointed-dripstone farm.

  • Copper ore
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Lush Caves

1.18

Moss, glow berries and axolotl pools underground; an azalea tree on the surface marks a lush cave below.

  • Axolotls
  • Berries
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The Nether

Basalt Deltas

1.16

Jagged basalt columns over lava deltas, thick with magma cubes; bastions don't generate here.

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Crimson Forest

1.16

A red fungal forest of crimson stems — piglins patrol it and hoglins are hunted in it.

  • Piglins
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Nether Wastes

1.0

The classic netherrack expanse — zombified piglins, ghasts and exposed lava seas.

  • Piglins
  • Ghasts
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Soul Sand Valley

1.16

An ashen valley of soul sand and soul fire where ghasts and skeletons roam among giant fossils.

  • Ghasts
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Warped Forest

1.16

The teal fungal forest where endermen gather — the calmest place in the Nether and the classic ender-pearl farm spot.

  • Endermen
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The End

End Highlands

1.13

The tops of the outer islands, where chorus trees grow and end cities generate.

  • End cities
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End Midlands

1.13

The gentle slopes of each outer island between its highland center and its barren rim.

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Small End Islands

1.13

The scattered stepping-stone islands filling the void gaps between the larger outer islands.

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The End

1.0

The central end-stone island where the ender dragon circles its obsidian pillars.

  • Ender dragon
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From this list to exact coordinates

Every "Find in your seed" link opens the biome finder with that biome preselected — enter your seed and it highlights every patch on the map with the nearest coordinates. Prefer browsing? The seed map renders the whole world at once, and the structure reference covers what generates inside these biomes.

Frequently asked questions

How many biomes are there in Minecraft?
Java Edition 1.21.4 generates 64 biomes: 54 in the Overworld, 5 in the Nether and 5 in the End. This page lists every one, with a filter for the structures, mobs and resources each one is worth visiting for.
How do I find a specific biome in my world?
Open the biome finder, enter your seed and pick the biome — it highlights every patch on the map and lists the nearest ones with exact coordinates. The links on this page preselect the biome for you.
Which biome has villages, temples or a monument?
Use the "You can find" filter above the list: pick villages, desert or jungle temples, ocean monuments, ancient cities, woodland mansions, end cities and more, and the list narrows to the biomes each one generates in. Every card also shows its notable finds as icons.
What does the version next to each biome mean?
It's the earliest world version our tools can locate the biome in under its current name. For recent biomes that's simply the release that added them — cherry grove in 1.20, pale garden in 1.21.4. Many older biomes were renamed in 1.18's worldgen overhaul (Mountains became Windswept Hills), and the End's four outer biomes were split out of The End in 1.13.
Are these the same biomes as Bedrock Edition?
The biome types are essentially the same, but Java and Bedrock generate different worlds from the same seed, so where the biomes actually are differs. This list describes Java worldgen. The biome finder has a Bedrock edition toggle for 1.16 and 1.17 (Overworld and Nether) — the versions Bedrock's biome layout has been solved for — so you can locate a biome in a Bedrock world of those versions too.
Which biomes should I look for in a new world?
Plains or another village biome for the early game, a jungle or cherry grove if you want a scenic base, and eventually a deep ocean (monuments), a swamp (witch huts) and the deep dark (ancient cities). The best-seeds lists collect seeds that put the rare ones right at spawn.